Add Stopping the Early Rush in Tower Rush Games
commit
1f555970d7
|
|
@ -0,0 +1,15 @@
|
|||
<br>Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.<br>
|
||||
<br>These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.<br>
|
||||
Staying Calm Under Pressure
|
||||
<br>The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.<br>
|
||||
<br>If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.<br>
|
||||
Know the exact counter to popular rush cards.You can easily take their tower in return.Keep track of their spell cycle.
|
||||
Kiting Aggressive Units
|
||||
<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
|
||||
<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
|
||||
ThreatBest Counter StrategyHog RiderPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersKite with an Ice Golem into the center while using ranged support
|
||||
Punishing the Rush
|
||||
<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
|
||||
<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
|
||||
|
||||
In the event you loved this post and you want to receive details about [tower rush](https://git.zhewen-tong.cc/dkngrace89476) generously visit our own website.
|
||||
Loading…
Reference in New Issue